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Include/Gui: Add @gui_event_loop_handle_msg() to event loop
At the moment, this implementation may look a bit unnecessarily verbose, but eventually it will allow us to be more specific in our message handling.
This commit is contained in:
102
Include/Gui.HC
102
Include/Gui.HC
@@ -1,3 +1,67 @@
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U0 @gui_event_loop_handle_msg(IpcMessage* msg)
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{
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Window* win = NULL;
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Widget* widget = NULL;
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Bool win_repaint = FALSE;
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// Bool widget_repaint = FALSE;
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switch (msg->type) {
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case CPZ_MSG_WIN_REPAINT:
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case CPZ_MSG_WIN_MOUSE_AT:
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case CPZ_MSG_WIN_MOUSE_WHEEL:
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case CPZ_MSG_WIN_LEFT_BTN_UP:
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case CPZ_MSG_WIN_LEFT_BTN_DOWN:
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case CPZ_MSG_WIN_RIGHT_BTN_UP:
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case CPZ_MSG_WIN_RIGHT_BTN_DOWN:
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case CPZ_MSG_WIN_KEY_PRESS:
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win = msg->payload;
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@umami_set_focused_and_hovered_widget(win, msg->type);
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break;
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case CPZ_MSG_WIN_WIDGET_DESTROY:
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widget = msg->payload;
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@gui_widget_destroy(widget);
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return;
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default:
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return;
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}
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if (!win)
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return;
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switch (msg->type) {
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case CPZ_MSG_WIN_REPAINT:
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win_repaint = TRUE;
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break;
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case CPZ_MSG_WIN_MOUSE_AT:
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case CPZ_MSG_WIN_MOUSE_WHEEL:
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case CPZ_MSG_WIN_LEFT_BTN_UP:
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case CPZ_MSG_WIN_LEFT_BTN_DOWN:
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case CPZ_MSG_WIN_RIGHT_BTN_UP:
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case CPZ_MSG_WIN_RIGHT_BTN_DOWN:
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case CPZ_MSG_WIN_KEY_PRESS:
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if (!win->explicit_repaint)
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win_repaint = TRUE;
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break;
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default:
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break;
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}
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switch (msg->type) {
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case CPZ_MSG_WIN_MOUSE_AT:
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if (win->callback.mouseat)
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win->callback.mouseat(win);
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break;
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case CPZ_MSG_WIN_KEY_PRESS:
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if (win->callback.keypress)
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win->callback.keypress(win, msg->i64);
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break;
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default:
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break;
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}
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if (win_repaint) {
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@gui_window_repaint(win, msg->type);
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Compositor.theme.window_repaint(win, msg->type);
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if (win->callback.repaint)
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win->callback.repaint(win);
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}
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}
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U0 @gui_event_loop(CTask* task)
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{
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Fs->ipc = task->ipc;
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@@ -5,43 +69,7 @@ U0 @gui_event_loop(CTask* task)
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while (1) {
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msg = Ipc.MsgRecv();
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if (msg) {
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switch (msg->type) {
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// TODO:
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case CPZ_MSG_WIN_WIDGET_DESTROY:
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@gui_widget_destroy(msg->payload);
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case CPZ_MSG_WIN_MOVE_TO:
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break;
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case CPZ_MSG_WIN_KEY_PRESS:
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if (msg->payload(Window*)->callback.keypress)
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msg->payload(Window*)->callback.keypress(msg->payload, msg->i64);
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@gui_window_repaint(msg->payload, msg->type);
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Compositor.theme.window_repaint(msg->payload, msg->type);
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if (msg->payload(Window*)->callback.repaint)
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msg->payload(Window*)->callback.repaint(msg->payload);
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break;
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case CPZ_MSG_WIN_MOUSE_AT:
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if (msg->payload(Window*)->callback.mouseat)
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msg->payload(Window*)->callback.mouseat(msg->payload);
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@gui_window_repaint(msg->payload, msg->type);
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Compositor.theme.window_repaint(msg->payload, msg->type);
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if (msg->payload(Window*)->callback.repaint)
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msg->payload(Window*)->callback.repaint(msg->payload);
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break;
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case CPZ_MSG_WIN_MOUSE_WHEEL:
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case CPZ_MSG_WIN_LEFT_BTN_UP:
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case CPZ_MSG_WIN_LEFT_BTN_DOWN:
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case CPZ_MSG_WIN_RIGHT_BTN_UP:
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case CPZ_MSG_WIN_RIGHT_BTN_DOWN:
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case CPZ_MSG_WIN_REPAINT:
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@gui_window_repaint(msg->payload, msg->type);
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Compositor.theme.window_repaint(msg->payload, msg->type);
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if (msg->payload(Window*)->callback.repaint)
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msg->payload(Window*)->callback.repaint(msg->payload);
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break;
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// FIXME: add CPZ_MSG_WIN_RESIZE
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default:
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break;
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}
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@gui_event_loop_handle_msg(msg);
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Free(msg);
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}
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Sleep(1);
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