Remove some methods if Vec doesn't use floats

Signed-off-by: Slendi <slendi@socopon.com>
This commit is contained in:
2025-11-14 16:17:57 +02:00
parent 446ab9c679
commit 26a0a8d046

View File

@@ -162,6 +162,14 @@ public:
VEC_ACC(v, 2, 1)
#undef VEC_ACC
// Unary
constexpr auto operator-() noexcept -> Vec {
Vec r{};
for (std::size_t i = 0; i < N; ++i)
r[i] = -(*this)[i];
return r;
}
// RHS operations
friend constexpr auto operator+(T s, Vec const &v) noexcept -> Vec {
return v + s;
@@ -217,29 +225,56 @@ public:
VEC_OP_ASSIGN(/)
#undef VEC_OP_ASSIGN
constexpr auto magnitude() const noexcept -> T {
constexpr bool operator==(Vec const &v) const noexcept {
for (std::size_t i = 0; i < N; ++i)
if ((*this)[i] != v[i])
return false;
return true;
}
constexpr bool operator!=(Vec const &v) const noexcept {
return !(*this == v);
}
constexpr auto magnitude() const noexcept -> T
requires std::is_floating_point_v<T>
{
T total = 0;
for (auto const &v : *this)
total += v * v;
return std::sqrt(total);
}
constexpr auto length() const noexcept -> T { return this->magnitude(); }
constexpr auto length() const noexcept -> T
requires std::is_floating_point_v<T>
{
return this->magnitude();
}
constexpr Vec normalized_safe(T eps = eps_default) const noexcept {
template <typename U = T>
requires std::is_floating_point_v<U>
constexpr Vec normalized_safe(U eps = eps_default) const noexcept {
auto m = magnitude();
return (m > eps) ? (*this) / m : Vec{};
}
constexpr Vec normalize_safe(T eps = eps_default) const noexcept {
template <typename U = T>
requires std::is_floating_point_v<U>
constexpr Vec normalize_safe(U eps = eps_default) const noexcept {
return normalized_safe(eps);
}
[[nodiscard]] constexpr auto normalized() noexcept -> Vec<N, T> const {
[[nodiscard]] constexpr auto normalized() noexcept -> Vec<N, T> const
requires std::is_floating_point_v<T>
{
return (*this) / this->magnitude();
}
[[nodiscard]] constexpr auto normalize() noexcept -> Vec<N, T> const {
[[nodiscard]] constexpr auto normalize() noexcept -> Vec<N, T> const
requires std::is_floating_point_v<T>
{
return this->normalized();
}
[[nodiscard]] constexpr auto unit() noexcept -> Vec<N, T> const {
[[nodiscard]] constexpr auto unit() noexcept -> Vec<N, T> const
requires std::is_floating_point_v<T>
{
return this->normalized();
}
@@ -254,6 +289,7 @@ public:
static constexpr T eps_default = T(1e-6);
template <class U = T>
requires std::is_floating_point_v<U>
[[nodiscard]] constexpr auto
approx_equal(Vec const &rhs, U eps = eps_default) const noexcept {
using F = std::conditional_t<std::is_floating_point_v<U>, U, double>;
@@ -263,7 +299,10 @@ public:
return true;
}
template <class U = T> constexpr auto magnitude_promoted() const noexcept {
template <class U = T>
constexpr auto magnitude_promoted() const noexcept
requires std::is_floating_point_v<T>
{
using F = std::conditional_t<std::is_floating_point_v<U>, U, double>;
F s = 0;
for (auto v : *this)
@@ -279,11 +318,15 @@ public:
(*this)[0] * r[1] - (*this)[1] * r[0]};
}
constexpr T distance(Vec const &r) const noexcept {
constexpr T distance(Vec const &r) const noexcept
requires std::is_floating_point_v<T>
{
return (*this - r).magnitude();
}
constexpr Vec project_onto(Vec const &n) const noexcept {
constexpr Vec project_onto(Vec const &n) const noexcept
requires std::is_floating_point_v<T>
{
auto d = this->dot(n);
auto nn = n.dot(n);
return (nn ? (d / nn) * n : Vec());