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lunar/shaders/triangle.frag
2025-12-04 13:31:00 +02:00

11 lines
160 B
GLSL

#version 450
layout (location = 0) in vec3 in_color;
layout (location = 0) out vec4 out_frag_color;
void main() {
out_frag_color = vec4(in_color, 1.0f);
}