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Everywhere: Use ctx->fill()
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@@ -194,7 +194,7 @@ U0 @compositor_set_wallpaper(Context2D* ctx, U32 mode, U32 background)
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switch (mode) {
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case CPZ_WALLPAPER_CENTERED:
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tmp = NewContext2D(Display.Width(), Display.Height());
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Fill2D(tmp, background);
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tmp->fill(background);
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CopyRect2D(tmp,
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(Display.Width() / 2) - (ctx->width / 2),
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(Display.Height() / 2) - (ctx->height / 2),
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