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Everywhere: Set default ctx->opacity to -1
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@@ -26,6 +26,7 @@ Context2D* @image_buffer_to_context2d(U8* buffer, I64 size)
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ctx->width = x;
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ctx->height = y;
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ctx->fb = pixels;
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ctx->opacity = -1;
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I64 i;
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for (i = 0; i < x * y; i++) {
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ctx->fb(U32*)[i] = @image_pixel_flip_rgb_bgr(ctx->fb(U32*)[i]);
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