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lunarwm/src/RayExt.h

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#ifndef RAYEXT_H
#define RAYEXT_H
#include <raylib.h>
typedef struct {
bool ok;
Model cube;
Shader shader;
TextureCubemap cubemap;
} Skybox;
void Skybox_init(Skybox *skybox, char const *fp);
void Skybox_destroy(Skybox *skybox);
void Skybox_draw(Skybox const skybox, Vector3 position);
#endif // RAYEXT_H