Signed-off-by: Slendi <slendi@socopon.com>
This commit is contained in:
2025-12-03 00:02:17 +02:00
parent 94eb26d9bc
commit d7c5a05d02
13 changed files with 390 additions and 38 deletions

23
shaders/gradient.comp Normal file
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#version 460
layout (local_size_x = 16, local_size_y = 16) in;
layout(rgba16f, set = 0, binding = 0) uniform image2D image;
void main() {
ivec2 texelCoord = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(image);
if (texelCoord.x >= size.x || texelCoord.y >= size.y)
return;
vec2 uv = (vec2(texelCoord) + 0.5) / vec2(size);
float v = sin(uv.x * 10.0) + cos(uv.y * 10.0);
float r = 0.5 + 0.5 * cos(6.2831 * (uv.x + v));
float g = 0.5 + 0.5 * cos(6.2831 * (uv.y + v + 0.33));
float b = 0.5 + 0.5 * cos(6.2831 * (uv.x - uv.y + 0.66));
vec4 color = vec4(r, g, b, 1.0);
imageStore(image, texelCoord, color);
}