Files
lunar/shaders/triangle_mesh.frag

12 lines
197 B
GLSL
Raw Normal View History

#version 450
layout (location = 0) in vec3 in_color;
layout (location = 1) in vec3 in_uv;
layout (location = 0) out vec4 out_frag_color;
void main() {
out_frag_color = vec4(in_color, 1.0f);
}